It seems players tend to have more fun when they don't die often. I have invited many people in my life to try Diablo, and small tips such as this one have vastly improved their experience. While some might see this as information for the Min/Max crowd, it is truly amazing how small tweaks like this can make your character so much more viable. However, since the nature of the mechanic is not referenced anywhere in the game itself, and has come about solely by the efforts of the theory-crafting community, it is still largely unknown to the player-base. I also want to concede that most do not find reading up on the maths behind their favorite game quite as exciting as I do. I was made aware of this mechanic sometime back in 2012, but only because I am the guy who loves diving into a spreadsheet on the numbers behind a game. Community member Meathead Mikhail regularly puts out helpful Diablo videos, and his latest covers a very important mechanic which many players may not be aware of.
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